What is a retrospective? Definition, process & examples

A retrospective is a regular team meeting in which teams look back on the collaboration of the last iteration, project phase or period, learn from it and agree on concrete improvements. It answers the question “What made our collaboration better or worse?” and thus creates the basis for continuous improvement.

Briefly explained

Retrospective - explained briefly & understandably

A retrospective is a structured team meeting in which a team reflects on past collaboration and derives concrete improvement measures from it. The goal is continuous improvement (Kaizen) and a more open team culture. Retrospectives typically take place after sprints, projects, or regular periods of time.

Basics

What is a Retrospective?

Definition of the retrospective

The term comes from the Latin “retrospicere” (to look back). In art, a retrospective originally referred to an exhibition about a person’s life’s work. In a work context, it is also about deriving concrete changes for the future from the review.

A retrospective is not blame assignment, but a structured learning process for collaboration. It is important to distinguish it from similar formats:

  • Sprint Review: Focus on product and result, not on collaboration. See Sprint Review vs. Retrospective .
  • Lessons Learned: usually once at the end of the project, retrospectives take place regularly. See Lessons Learned vs. Retrospective .
  • Feedback round: often informal; a retrospective follows a clear process and leads to measurable actions.

See also: Purpose and benefits of retrospectives (simply explained)

Goal and purpose of a retrospective

A retrospective pursues three central goals:

  • Learn from the past and recognize patterns
  • Agree on concrete improvement measures
  • Strengthen trust, transparency and team culture

Benefits

Why are retrospectives important?

Benefits and advantages of retrospectives

  • Continuous improvement (Kaizen) instead of stagnation
  • Early detection of problems in processes and collaboration
  • Higher team satisfaction through participation and transparency
  • Better results because real causes become visible

Possible disadvantages and challenges

  • Alibi retrospectives without clear results or implementation
  • Repetitions without progress (“The same discussion again”)
  • Uncertainty or fear of openness in the team
  • Time expenditure without a clear focus

Agility

Retrospectives and Agility

In Scrum, the Sprint Retrospective is an integral part of every sprint cycle. It is the heart of the empirical way of working: inspection and adaptation. You can find a good introduction in the Scrum Guide as well as in our article Retrospectives and Scrum .

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But retrospectives don’t just work in Scrum. Kanban teams or OKR cycles also benefit from regular reviews:

Process

The process of a retrospective - the 5 phases

Regardless of the format, a retrospective usually follows a proven pattern. A detailed description can be found here: agenda and phases of a retrospective .

  1. Set the Stage - create a framework, clarify the goal and establish security
  2. Collect data - gather facts, impressions and feelings
  3. Gain insights - recognize patterns and understand causes
  4. Derive measures - agree on 1-2 concrete action items
  5. Finalize - secure commitment and get feedback on the retro

Framework

Organization & framework conditions

When and how often does a retrospective take place?

Most teams conduct retrospectives regularly, e.g. every 1-4 weeks. The optimal frequency depends on team size, project phase and pace of change.

How Long Does a Retrospective Take?

As a rule of thumb, 60-90 minutes apply. 30-45 minutes are also possible for short sprints or small teams. Further tips: short retrospectives .

Who participates in a retrospective?

Typically, the entire team as well as a moderator (Scrum Master or rotating within the team). Whether managers are involved depends on the context. More details can be found here: Who participates in a retrospective?

Principles

Rules & principles for successful retrospectives

The most important rule is the Prime Directive (Supreme Directive). It creates psychological safety and prevents blaming:

Regardless of what we discover, we must assume that everyone did the best they could, given their knowledge, skills and abilities, the resources available, and the situation at hand.

- Norman L. Kerth, Project Retrospectives: A Handbook for Team Reviews

Further principles:

  • Focus on improvement, not blame
  • All voices count (balanced speaking time)
  • Measures must be binding
  • Learning is more important than perfection

More practical knowledge: The big analysis of 30,000 retrospectives and 20+ moderation tips .

Obstacles

Typical stumbling blocks in retrospectives (and how to avoid them)

Human stumbling blocks

  • Fear of openness or conflicts
  • Dominant people displace quieter voices
  • Silent team members without active involvement

Procedural stumbling blocks

  • No follow-up of measures
  • Always the same format without variation
  • Too little time for real reflection

Tool & format stumbling blocks

  • Unsuitable tools or too complex methods
  • Remote retros without clear structure and moderation
  • Missing visualization of results

Especially with remote or hybrid teams, a clear process and a suitable tool are worthwhile: Remote Retrospectives . Retrospectives are also a strong lever for remote team building .

Practice

Practical tips for effective retrospectives

  • Start each retro with a clear guiding question
  • Vary methods (e.g. Keep-Stop-Start, Sailboat, Starfish )
  • Focus on 1-2 real improvements instead of long wish lists
  • Formulate measures SMART and with responsible parties
  • Check in the next retro what has been implemented

If you want to start directly, try a simple method like Keep-Stop-Start:

Keep stop start retro

Retro image

Open questions

Keep: What should we keep?
Stop: What should we stop doing?
Start: What should we start doing?

After one or two runs, you will have a good feeling for the process and moderation.

Examples

Examples for retrospectives

Example from a Scrum team

After a two-week sprint, the team uses a Keep-Stop-Start retro, collects feedback, prioritizes two topics and defines an action item (e.g. “Sharpen Definition of Done”).

Example from a non-agile team

A marketing team looks back on campaigns monthly, analyzes bottlenecks in coordination and decides to start briefings with a clear checklist in the future.

Example from workshop or project completion

After a customer project, the team reflects together with stakeholders on what went well in communication and handover and which points should be different in the next project.

If you are looking for concrete examples for the design of retrospectives, you will find them here: Simple Retrospective Examples

Areas of application

Retrospective outside of Scrum & IT

Retrospectives work wherever teams want to learn and improve:

  • Marketing, HR and management teams
  • Project teams after events or releases
  • Personal retrospectives (e.g. monthly or annual review)

Checklist

Checklist for your first retrospective

  • Preparation: Clarify goal and timeframe, choose method, invite participants
  • Execution: Create security, collect data, derive insights
  • Follow-up: Document measures, name responsible parties
  • Success monitoring: Check progress in the next retro

FAQ

Frequently asked questions about the retrospective (FAQ)

What is a retrospective?

A retrospective is a structured team meeting in which a team reflects on the collaboration of a past period and agrees on concrete improvements. It takes place regularly (e.g. after a sprint or project section) and serves for continuous improvement.

Why are retrospectives important?

Retrospectives help teams identify problems early, understand root causes, and collectively decide on improvements. This increases transparency, team satisfaction, and the quality of results.

Which steps are part of a retrospective?

Typically, there are five phases for retrospectives: Set the stage, Gather data, Generate insights, Decide what to do, and Close. The exact process can vary, but it should always lead to concrete action items. In addition to the classic 5 phases of retrospectives, there is also the Double Diamond model for the phases of retrospectives , which provides facilitators of retrospectives with a more intuitive image for successful and result-oriented facilitation.

How do you measure the success of a retrospective?

The success of retrospectives is reflected in the fact that agreed measures are implemented and measurable improvements are achieved. In addition to productivity indicators (which should be treated with caution), teams use, for example, the tracking of action items, trends on feedback scales in team health check / pulse check surveys.

For which teams are retros suitable?

Retrospectives are suitable for any team that wants to improve its collaboration - regardless of whether it works agilely or not.

Retros are particularly helpful when:

  • regular collaboration and common goals exist
  • Teams can talk openly about problems or want to work on them
  • there is a desire to make processes visible and improve them

New teams can also carry out retros. A safe environment and clear moderation are crucial.

Conclusion

Conclusion - Why retrospectives enable real change

Retrospectives are more than a ritual: They make collaboration visible, create space for learning and lead to concrete improvements. Those who consciously moderate them and really follow up on measures set continuous change in motion within the team.

Try a Retrospective in Echometer

Credits: Woman thinking photo created by wayhomestudio - freepik

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FAQs about Retrospective Tool

Top answers for anyone exploring our Retrospective Tool.

What is the ROI of the paid version of Echometer?

Good team retrospectives are a real win for companies. They have a positive impact on productivity, engagement and satisfaction - with Echometer you can tangibly and measurably increase these benefits.

Our data shows that teams achieve an average ROI increase of +120 % per retrospective when using Echometer. The ROI calculation makes all assumptions transparent, so you can enter effects as realistically as possible.

Important levers:

  • Time saving: Retro preparation, live sessions and follow-up are much faster thanks to team templates, retro themes and automated documentation. You can collect feedback asynchronously, use controlled timeboxing and record all measures directly in the tool.
  • Scalability: Your coaching resources are limited? Echometer enables teams to conduct retrospectives independently, helps new moderators get started and gives you a cross-team culture barometer.

With the Echometer ROI calculator, you can calculate exactly what added value you generate for your company - ideal as a basis for decision-making for budget managers or if you want to present the business case.
To the ROI calculator

Is a paid tool for team retrospectives worth it?

Team retrospectives can quickly turn into time-consuming processes if preparation, moderation and follow-up are implemented manually. A paid tool like Echometer helps you to standardize these processes, accelerate them and make them measurably better.

Why the investment is worth it:

  • Reusable Templates & Themes: You don’t have to rebuild retros every time. Instead, proven formats, timeboxing templates and asynchronous feedback are available.
  • Documentation & Measures: Every learning and every action item is automatically recorded. This ensures that knowledge is retained, even when team members change.
  • View of Team Health: Dashboards show trends across teams, allowing you to react seamlessly when issues arise.
  • Scalability & Independence: Teams conduct their own retrospectives, coaches remain focused, and new team members find it easy to get started.

In addition: Echometer delivers standardized ROI calculations. This allows every manager to see in black and white the time savings, productivity gains and cultural improvements achieved by the investment.

Open ROI calculator

Do I have to register to test the Retro Tool?

No, you do not need to log in to Echometer or register to test the Retro Board and Retro Tool in Echometer.

You can try out Echometer’s Retro Board via the following link without logging in: Try a Practice Round

How can I buy Echometer's retro tool?

First, simply register for free in Echometer. Then navigate to the workspace for which you would like to purchase the retro tool. If you haven’t already done so, you can do so here: Create account in Echometer 1:1 tool

You can then manage your subscription (for both the retro tool and the 1:1 software) within the workspace settings.

You can choose from various payment methods when upgrading.

If you do not have access to your company’s credit card yourself, you can simply add a buyer as a workspace admin in your Echometer workspace so that this admin can carry out the upgrade for you.

What is the difference between the Retrospective tool and the 1:1 software?

In Echometer there are two separate software solutions that are available within each workspace in Echometer:

  • 1:1 tool: Software for planning and conducting 1:1 meetings and tracking employee development
  • Retrospective tool: Software for planning and moderating retrospectives and tracking team development through team health checks

Both are independent software solutions, so they can be used separately from each other.

However, they work according to the same principles and aim to achieve the same added value: The continuous improvement of agile teams. In this respect, the simultaneous use of both software solutions is recommended.

Can I appoint several admins in Echometer?

Yes, you can assign administration rights to any number of users at both team level and workspace level. Please note the following:

  • Only workspace admins can take out and manage a Echometer subscription for a Echometer workspace.
  • Only workspace admins can create additional teams and name or remove additional workspace admins.
  • Team admins can appoint and remove additional team admins and team members for their team