retrospective games online whiteboard

20 Best Online Retrospective Games (Fun Guaranteed!)

Have you ever heard of this: Retrospective fatigue? In hundreds of interviews we conducted with Scrum Masters, Agile Coaches and other practitioners, Retro Fatigue was a very frequently mentioned challenge.

An obvious solution to retro fatigue: add a variety of online retrospective games!

Table of Contents

In addition to online retrospective games, there are of course some other important measures, as I explain in this article explain: 7 tips against retro fatigue. Variety in the retro and playful elements are definitely an important component! 

This is where our list of the best retro games comes into play: Free Retrospective Play for Remote Teams. Alternatively, by the way, this article is also recommended: 54 Retro ideas for beginners and professionals.

We are presenting you online retrospective games that have three goals:

  • 🤝 Get to know each other: The best retrospective games online to get to know each other as a team 
  • 💭 Reflection on the work: The best retrospective games online to reflect on the last sprint/weeks 
  • 🏃 Warm up: The best retrospective check-in games online to set the stage for the rest of retro (or just to do the retrospective warm up online)

Let's jump straight into the best online retrospective games! We will start with the best games to get to know each other.

🤝 Get to Know Each Other

Get to know team members better | Scrum Retrospective Games Online

It doesn't matter whether it's a young, new, large or small team: one of the goals of retrospectives is to get to know the team in a new way and to leave everyday work behind.

This is one of the reasons why there are retrospective games. They can have different foci that might help to do a retrospective warm up online or maybe even a check-out towards the end of a retro - let's have a look!

Retrospective Games for New Teams | 1

Travel truth & lies 🌎

Retro game #1 on the online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams
Best retrospective games online born to lie
Click on the screenshot for an overview of the retro game.

Each member of the team marks two places on a map of the world – and explains when and how they traveled there. At least one of the two journeys is a lie.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. Each team member marks 2 places and makes up a travel story about them (only one is real).

    For example, this is what Julia Rodriguez would say:
    1. As you all know, I was born just around the corner in New York. That's why I work here and visit my family every weekend.
    2. As you all know, my surname is Rodriguez. I'm actually from Mexico City, where I was born 39 years ago. My family moved to the USA shortly after my third birthday because my father started working here.

    Both make sense – what's correct?

    Timebox suggestion: 3 minutes.

  2. In turn per person: The explanation for the two journeys is given one after the other. After one person has told the truth and one lie, everyone in the team guesses which travel story is true.

    Timebox suggestion: 2 minutes per person.

  3. At the end you can delete the "lies" from the map – and you will have a nice map with the real travel stories of the team, which you can maybe even save on your common team page.

Retrospective Game Online | 2

Snapshot Gallery 📸

Retro game #2 on the online whiteboard

Duration: 5-15 minutes | Aim: Getting to know each other
Click on the screenshot for an overview of the retro game.

Everyone shares a picture according to a certain motto. Typically popular mottos:

  • Last vacation
  • Last weekend
  • My desk
  • The most interesting object in my apartment
  • My view from the window

Optionally, you can guess who uploaded which picture. Or vote on which picture is the most interesting.

*The game is displayed in the "Icebreaker" step of the retrospective.

Retrospective Game Online | 3

A Pet for Our Team 🙉

Retro game #3 on the online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit
Click on the screenshot for an overview of the retro game.

If your team would have a pet, which one would it be? Which name would you give it?

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. The team can view a few different pets on a digital whiteboard. An image and a few facts about the animal is given.
  2. Timebox 5-10 minutes: Based on that information, the team is now supposed to choose one of these animals as their pet. Which one fits best to our team spirit, our ways of working etc.? Is it more important to us that it is an intelligent animal, or that it is fun to play with?
  3. What you might add: The team can choose how they approach this decision. Do you want a democratic vote? Does everyone first collect clear arguments on their own why they would go for a specific pet? Should only the two people decide with the relevant skill set: the ones that already have pets?
  4. [Optional step] timebox 5 minutes: Of course, you can also let the team give the pet a nice name that perfectly fits its wonderful character.
  5. Depending on the enthusiasm of the discussions, you might actually want to post an image of the pet with its name on your mutual team page. You have a mascot!

Fun Fact 😅

Online whiteboard game #4 (Sprint Retrospective Games Online)

Duration: 5-15 minutes | Goal: getting to know each other, check-in
Best retrospective games online - fun fact
Click on the screenshot for an overview of the retro game.

Everyone tells a fun fact about themselves based on a few areas of inspiration (e.g., “When I was in school…”, “My favorite animal is not a dog, a cat or the other boring obvious choices but…”, hobby, family).

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You open the linked board above or make a screenshot and import it into your retrospective tool. 
  2. Timebox 2 minutes: Everyone writes a hidden note with a fun fact about themselves that nobody from the team knew before.
  3. One by one, team members share the fun fact about themselves.
  4. The team can react via the reactions in the top right corner (at least when using the Echometer tool).
  5. Optional: You vote who shared the most creative fun fact or you shared it in the most entertaining way. To vote, you can use the voting functionality or simply create circles that can be dragged and dropped by the team.

The Reset 💽

Retro game #5 on the online whiteboard

Duration: 15-60 minutes | Goal: Reflecting on teamwork
Click on the screenshot for an overview of the retro game.

Imagine you would have a fresh start as a team. Everything could be designed differently, including your own personal skill set. What would the new “us” look like?

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. Firstly, you share the instructions with the team: Someone pressed the “reset” button. You don’t have any meetings anymore. Colleagues don’t know each other. Everything has to be set up. What is the core thing that you would do differently?

    Timebox 5 -15 minutes: Next, you give the following set of questions. It is your choice if the team members should pick one of these questions and answer it - or answer all of them (which would fill the whole retrospective).
    1. When starting over, who in our team would you like to get to know better?
    2. Which kind of projects, technologies or other things should the team prevent in your opinion?
    3. You personally could learn a new skill and develop into a new role. What skill or what role would it be?
    4. What would you change in how the team is organized? Which meetings would not happen that often, or not at all?
  2. Timebox 10 - 30 minutes: Everyone shares their replies to the questions. Which things came to mind in this thought experiment?
  3. You should double check if you want to include the results of the questions into the voting towards the end of the retrospective. Do we want to put down an action item based on the discussions?

Retrospective Game Online | 6

Sorting It Out 📐

Retro game #6 on the online whiteboard

Duration: 5-15 minutes | Aim: getting to know each other, warming up
Click on the screenshot for an overview of the retro game.

The team has to find out some numeric facts about themselves as fast as possible (e.g., age, distance to facilitator) - and then order themselves by that number. Pro-level: doing this without talking.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You as the facilitator choose if you want to go for one or more things that they have to find out as fast as possible. These are some potential categories: age, height, distance to facilitator, distance to headquarters, years of experience, first letter of their first/last name (in that case, you order by ABC).
    1. These are some possible categories: age, height, distance to facilitator, distance to your headquarters, years of experience, first letter of first/last name (in this case you sort by ABC).
  2. You decide whether they have to order themselves by that number/letter verbally or non-verbally (e.g., only through writing, or maybe even via the video camera).
  3. The instructions are given to the team:
    Your task is to order yourselves by your {age, etc.} as fast as possible. You have to do so by writing a whiteboard sticky note on a whiteboard with your name on it and then order it: Lowest number on the left, highest number on the right. 
  4. At the end, you say how much time they needed and maybe share in which area they were the fasts. Interesting, how did you know your height so quickly?

Retrospective Game Online | Bonus

Chicken Shoot With Balloons 🎈

Bonus retro game in Echometer (#7)

Duration: 1-5 minutes | Goal: Fun at the end of the retro
Click on the screenshot for an overview of the retro game.

We have built a small bonus game into our Echometer Retro Tool: Do you know the game "Chicken Shoot"? Our game works on the same principle, only with hot air balloons. It simply is about fun at the end of the retro: Which of our team members shoots the most balloons? 

The screenshot above gives an overview of how the game works.

In Echometer, a retro starts on the intro screen. There are also small balloons flying along the horizon in the background. What you need to know now: As soon as any team member who is online in the remote retro clicks or shoots the balloon, the game is activated.

  1. Once that happened, each team member will see balloons flying back and forth at different speeds in the background of the retro check-out screen. The goal is to hit as many of them as possible. 
  2. We recommend that you as the facilitator set a timer of 1 to 2 minutes as soon as the team starts playing.
  3. The winner can be identified via the counter in the upper left corner. The three team members with the most hits will be visible there. People with less points are not visible. 

The goal of the game is simply to look forward to this little game at the end of the retro, on the one hand. On the other hand, you can leave the retro with a laugh through this game. 

By the way: You don't have to actively promote the game. You can also just wait until one of the team members randomly clicks on the balloon and the game starts. It usually is a nice surprise 😄

💭 Reflection on the work

Reflecting on the last sprint | Scrum Retrospective Games Online

Next round! By the time you're through with these games, you should have gotten to know each other quite well as a team.

The following online retrospective games focus more on reflecting on the last sprint or the last few weeks (depending on whether you are organized in Scrum or other agile frameworks).

I would like to add one thing at this point: Regular 1-to-1 meetings or coaching sessions with your colleagues (especially combined with retrospectives) can have a decisive effect on your team performance. And they can even be data-driven! If you are interested in the topic in more detail, take a look here: Here you will find 129 one-to-one meeting (or appraisal interview) questions and Here are the 3 best one-on-one meeting tools in comparison.

A Letter to My Former Self 💌

Online whiteboard game #8 (Retrospective games ideas)

Duration: 15-20 minutes | Objective: To reflect on the findings from the last sprint
Click on the screenshot for an overview of the retro game.

What did we learn in the sprint? What do I wish I had known beforehand? The letter to the "I" before the sprint (or alternatively the "I, before this year") is the perfect way to reflect on these questions together as a game in retrospect.

*The game is displayed in the "Icebreaker" step of the retrospective.

2 Truths and a Lie About This Sprint 🤔

Online whiteboard game #9 (Retrospective games ideas)

Duration: 15-20 minutes | Goal: Reflect on the last sprint
Click on the screenshot for an overview of the retro game.

What did we achieve in the sprint, and what maybe we didn't? With this online retrospective game, you'll find out whether everyone has a similar level of knowledge about the sprint and can catch the lies!

*The game is displayed in the "Icebreaker" step of the retrospective.

Failing Forward 🐛

Online whiteboard game #10 (Retrospective games ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint
Best retrospective games online - failing forward
Click on the screenshot for an overview of the retro game.

It There are so many typical mistakes made by agile teams. Why don't we just actively go through these mistakes and think about which of them apply to us? Where are we making the same mistakes that other teams have already made? Let's fail forward!

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. A list of common mistakes or failures of agile teams is presented (see screenshot above). E.g…. You are giving the instructions.
  2. 4 minute timebox: Every team member reads through the typical mistakes of Scrum teams.
  3. 4 minute timebox: In case team members are reminded of their own team, they write a short anonymous sticky note at that position, explaining why they think so.
    From now on, you proceed with the typical 5 phases of an agile retrospective. 
  4. Explaining feedback: After everyone is done with this part, everyone shares their thoughts (and notes) to get a shared understanding. At this point, there is no discussion.
  5. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  6. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  7. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).
  • No culture of failure
  • Zombie Scrum: Following agile without knowing why
  • The fallacy of “We know what we need to build.”
  • Not enough space for informal communication
  • Using the wrong framework
  • Wrong understanding of (Scrum) roles
  • Lack of autonomy
  • Lack of trust
  • Inadequate testing
  • Lack of good estimation
  • Ignoring customer feedback
  • Lack of proper planning
  • Too many young developers
  • Ignoring agile values
  • Lack of product owner's involvement
  • No retrospectives
  • Incoherent team structure
  • Other departments fail to involve product
  • Fear of failure
  • The organization is not optimized for a fast build-test-learn culture
  • Lack of (product) vision
  • Poor involvement of team members
  • No sprint demo
  • Team not cross-functional (silos)
  • Lack of communication
  • Lack of discipline regarding agile processes
  • The team takes no responsibility for their own performance
  • Wrong tech stack
  • Team is not adequately staffed
  • No proper documentation
  • Loss of control at management level leads to micromanagement

The Retrospective Riddle 🕵🏻‍♂️

Online whiteboard game #11 (Retrospective games ideas)

Duration: 45-90 minutes | Goal: Reflecting on the teamwork in general and the last sprint
Best retrospective games online - agile retrospective riddle
Click on the screenshot for an overview of the retro game.

A wise wizard has 3 secret, magic questions. Answering them would help the team a lot to improve. But to get to know these questions, the team has to solve 3 riddles first.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You give an overview over the agenda of today's retrospective. 
  2. 3 minute timebox: The first riddle is presented (see whiteboard above). The team has to solve it as fast as possible. If they are faster than 3 minutes, the remaining time will be added on the time to solve the next riddle. 
  3. 5 minute timebox: The first magic question (a creative retrospective question) from our wizard is presented. E.g.: When thinking about my team, what don't I hear that should be heard?
  4. 20 minute timebox: Repeat step 2 and 3 with the second and then third riddle, maybe adding the remaining time from the last round. 
  5. Choose from your typical repertoire of retrospective questions to suggest questions. These are some suggestions of magic questions that the wizard could ask:
    1. When I think about my team, what am I not hearing that should be heard?
    2. What are you thankful for when you think about the past few weeks?
    3. What would James Bond do if he had the challenges we face?
    4. Imagine if we hadn't achieved our team goal. What would have been the reason we didn't achieve it?
  6. From now on you proceed with the typical 5 phases of an agile retrospective. 
  7. Explaining feedback: After everyone has finished answering the final magic question, everyone's thoughts (and notes) are shared. At this point there is no discussion.
  8. Prioritization: Each team member has 3 digital points to vote on. Now put the points where you think there is still room for improvement.
  9. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  10. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).
 
  1. You want to boil a two-minute egg. If you only have a three-minute timer (hourglass), a four-minute timer, and a five-minute timer, how can you boil the egg for only two minutes?
    1. Answer: Once the water is boiling, turn the three-minute timer and five-minute timer over. When the three-minute timer runs out, put the egg in the boiling water. When the five-minute timer runs out, two minutes have elapsed and it is time to take the egg out of the water. You don't need the four-minute timer for this riddle.
  2. Two fathers and two sons went fishing one day. They were there the whole day and only caught 3 fish. One father said, that is enough for all of us, we will have one each. How can this be possible?
    1. Answer: There was the father, his son, and his son's son. This equals 2 fathers and 2 sons for a total of 3!
  3. Forward I am heavy, but backward I am not. What am I?
    1. The word Ton.
  4. Which of the following words don't belong in the group and why? CORSET, COSTER, SECTOR, ESCORT, COURTS 
    1. Courts. All of the others are anagrams of each other.
  5. A woman shoots her husband. Then she holds him underwater for over 5 minutes. Finally, she hangs him. But 5 minutes later they both go out together and enjoy a wonderful dinner together. How can this be?
    1. Answer: The woman was a photographer. She shot a picture of her husband, developed it, and hung it up to dry.
  6. Attention, only works in English and by reading aloud: There are 30 cows in a field, and 28 chickens. How many didn't?
    1. Listen closely: 30 cows, and twenty-eight chickens. Say EIGHT and ATE. They sound the same. Therefore, it means 20 ATE chickens. 30-20=10, so 10 cows didn't eat any chickens.
  7. Sometimes I am born in silence, Other times, no. I am unseen, But I make my presence known. In time, I fade without a trace. I harm no one, but I am unpopular with all. What am I?
    1. Answer: A fart.
  8. I am six letters. When you take one away I am twelve. What am I?
    1. The word "Dozens".
  9. What type of music do rabbits listen to? 
    1. Fun answer: Hip-hop.

Your Version of the Story 🧑🏾‍🏫

Online whiteboard game #12 (Project Retrospective Games)

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games
Best retrospective games online - tell us your story
Click on the screenshot for an overview of the retro game.

The typical sprint has its ups and downs. Similar to a good dramatic story from Shakesbeare. Let’s write a dramatic story out of our last sprint - who was the hero, when was the turning point etc.?

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You give an overview over the agenda of today's retrospective. 
  2. The retrospective board with the curve of a typical drama is shared. It also includes the beginning of typical sentences that you would encounter at that stage of a story.
  3. 10 minute timebox: Now every team member can get creative by finishing the sentences or inventing their own sentences: “Once upon a time, a long time ago…”.
  4. In the best case, everyone gave their feedback on every part of the dramatic curve. One by one, every team member shares their version of the story by sharing their sentences.
    From now on you proceed with the typical 5 phases of an agile retrospective. 
  5. Explaining feedback: After everyone is done with this part, everyone shares their thoughts (and notes) to get a shared understanding. At this point, there is no discussion.
  6. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  7. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  8. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).

Retrospective Game Online | 13

Finish the Sentence... 🔚

Retro game #13 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on the last sprint or the last few weeks, Project Retrospective Games
Best retrospective games online - could I please finish sentence
Click on the screenshot for an overview of the retro game.

Sometimes it is easier to say something out loud after someone else created the right atmosphere to do so. This is the idea behind this retrospective game: Finish some weird, funny, creative sentences of others that make it easy to reflect on the last weeks in a fun way.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. 10 minute timebox, the instructions are given:
    “You can find the beginning of many sentences on this whiteboard. Some of them might sound weird or crazy. But just take them as they are and try to finish some (or all) of the sentences by thinking about the last weeks/sprint.”
    From now on you proceed with the typical 5 phases of an agile retrospective. 
  2. Explaining feedback: After everyone is done with this part, everyone shares their thoughts (and notes) to get a shared understanding. At this point, there is no discussion.
  3. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  4. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  5. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).

"Thumbs Down" 👎

Retro game #14 on the online whiteboard

Duration: 45-90 minutes | Goal: Reflecting on teamwork
Click on the screenshot for an overview of the retro game.

Should we improve this or that? Thumbs up or thumbs down? There are a few areas in teamwork that typically have room for improvement. Let’s interactively review them by collecting “thumbs downs” to see in which area we are performing worst.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. In the following the team is presented with a few rough areas that are very important for successful teamwork (you don’t have to take all of them and can add other things, of course):
    1. Work environment, Meetings, Trust, Productivity, Commitment, Courage, Focus, Autonomy, Purpose, Respect, Work-Life balance, Communication, Decisions, Roles
  2. Instruction:
    “Many of these area´s are pretty broad - on purpose. Simply interpret them as you like. You are now asked to give feedback on them by reacting through a “thumbs down” in the Echometer tool. Simply click on the Emoji in the upper right corner.”
    Let the team click a few times to get the procedure.
  3. Instruction:
    “You might notice that the more often you click, the more the faces on the right side of the screen change and get more negative. This is the Thumbs Down-ometer. It will help us to evaluate these area’s”.
  4. One by one, you reveal the different areas to the team on the digital Echometer whiteboard. For every area, the team is allowed to click between zero and 2 (if you have more than 6 team members) or 3 times. Write down the number that the Thumbs Down-ometer indicates after the voting (right beside the area itself).
  5. After every quick voting, the team members can explain why they clicked X number of times. They are always asked to share specific situations or examples to explain their choice.
  6. You are getting zero “thumbs downs”? That is great! Write this down and let team members explain why they are happy with this.
    From now on you proceed with the typical 5 phases of an agile retrospective. 
  7. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  8. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  9. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).

A quick note at this point: If you don't know where to start with all these ideas and games for retrospectives, take a look at the following video. Our co-founder and psychologist Christian develops a ranking of the best retrospective templates – a top 10 in which there are big differences. 

A Team Health Check 🩺

Retro game #15 Health Check (based on: Spotify Health Check)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes
Click on the screenshot for an overview of the retro game.

Why not do a health check in your team retrospective? It can be fun, depending on the things you ask. Everyone indicates how they view a certain topic on a scale from 1 to 7!

  1. You choose a number of sentences, of behaviors that you think the team could improve on in the Echometer tool. E.g., these are the things that are asked in the Spotify health check. 
  2. Of course, you can change these questions, making some of them more fun or creative.
  3. Everyone indicates how much they agree to these statements on the Echometer scale from 1 to 7. 
  4. The results are shown in the graph. Now, everyone is invited to explain the results:
    “From your personal perspective, wow do you explain the highest voting? And the lowest voting?”
  5. Once you went through all the health check items and discussed them, you proceed with the typical 5 phases of an agile retrospective. 
  6. Explaining feedback: After everyone is done with this part, everyone shares their thoughts (and notes) to get a shared understanding. At this point, there is no discussion.
  7. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  8. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  9. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).
  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working suits us perfectly.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work with stakeholders early on to get feedback as soon as possible.

  6. Each member of the development team contributes appropriately to the sprint planning. 
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We value people showing courage.
  9. Respect: We value each other’s ideas, even when disagreeing.
  10. Commitment: Every team member is committed to follow through on what they have promised.
  11. Focus: We don’t allow ourselves to be distracted from reaching the sprint goal.
  12. Openness: We are open to constructive feedback and grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

🏃 Warm Up

Check-Ins, Icebreakers & Warm-Ups | Scrum Retrospective Games Online

Let's continue with check-in games, which are particularly suitable for the beginning of retrospectives. This is the phase of the retrospective where most games are played.

The following exercises are rather short. Of course, you can also change them flexibly and adapt them to your context, making them even shorter or longer. I even recommend that!

Time for Emojis 🤩

Retro game #15 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Click on the screenshot for an overview of the retro game.

Everyone chooses an emoji that describes their mood regarding the last sprint. Additionally, you indicate the subjective level of “autonomy” and “accomplishment” in a matrix.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You open the whiteboard and give the simple instructions. 
  2. 20 second timebox per person: After everyone chose an Emoji and added their name to it, they explain why they went specifically for that one.
  3. The next (optional) step is to duplicate their sticky note and scroll a little down further: In a matrix with the variables “autonomy” and “accomplishment”, where would you place yourself? How autonomous did you feel, how often did you have a feeling of accomplishment? This hopefully adds some more flavor to why they chose this Emoji.
  4. Of course, you could think about changing the names of these two variables.
  5. 30 second timebox per person: Everyone quickly explains their choice.

Retrospective Game Online | 16

Retro game #16 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Sprint Animals best retrospective game online
Click on the screenshot for an overview of the retro game.

If our last sprint would be a face, which one would it be? Let them choose from the given images and explain their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

  1. You give the instructions.
  2. Everyone creates a sticky note with their name on it (you can also prepare this or generate them automatically in the Echometer tool). Now they position themselves on one of the images.
  3. The person who was the first to make a decision begins to explain their choice and hands over to the next person until everyone gave feedback.

Retro game #17 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Best retrospective games online - eat this
Click on the screenshot for an overview of the retro game.

If our last sprint was a meal, which one would it be? Let the team choose from the given pictures and explain their choice.

*The game is displayed in the "Icebreaker" step of the retrospective.

One of the many fun icebreaker games for a retrospective:

  1. You give the instructions.
  2. Everyone creates a sticky note with their name on it (you can also prepare this or generate them automatically in the Echometer tool). Now they position themselves on one of the images.
  3. The person who was the first to make a decision begins to explain their choice and hands over to the next person until everyone gave feedback.

Retrospective Game Online | 18

Scrum Sprint Retrospective Games: Our Sprint Symphony 🎹

Retro game #18 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Click on the screenshot for an overview of the retro game.

If our last sprint would be a song, what would be the title? Let them choose from given songs or invent their own titles.

*The game is displayed in the "Icebreaker" step of the retrospective.

One of the rather quick retrospective games:

  1. You give the instructions.
  2. 1-2 minute timebox: Everyone chooses a song title from the given list of songs (see screenshot of the whiteboard) or takes a different one.
    Everyone is free to change the title of a song. For example, someone might change the title “Eye of the tiger” from Survivor to “Eye of the customer” (e.g., because they met the actual customer for the very first time).
  3. The person who was the first to make a decision begins to explain their choice and hands over to the next person until everyone gave feedback.
  • "Something Just Like This" by The Chainsmokers and Coldplay
  • I Took a Pill in Ibiza by Mike Posner
  • "Rolling in the Deep" by Adele
  • "The Twist" by Chubby Checker
  • "Yes Sir, I Can Boogie" by Baccarat
  • "Party Rock Anthem" by LMFAO
  • „Bad Romance“ by Lady Gaga
  • „Shape of You“ by Ed Sheeran
  • "Rock Around the Clock" by Bill Haley & His Comets
  • "Wind of Change" by Scorpions
  • "Silent Night" by Bing Crosby
  • "I Gotta Feeling" by Black Eyed Peas
  • "Uptown Funk" by Mark Ronson (featuring Bruno Mars)
  • „Call Me Maybe“ by Carly Rae Jepsen
  • "Time to Say Goodbye" by Andrea Bocelli and Sarah Brightman
  • "I Don't Care" by Ed Sheeran and Justin Bieber
  • Your favorite songs...

Retrospective Games in Agile: Tangram Style 🔺

Retro game #20 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Best retrospective games online - Le style tangram
Click on the screenshot for an overview of the retro game.

To activate the creative juices in the team, you solve a tangram (a small puzzle).

*The game is displayed in the "Icebreaker" step of the retrospective.

One of the many fun retrospective meeting games:

  1. Share the instructions:
    "This is a digital tangram, a chinese puzzle. It has to form a quadrant. Your task is to form that quadrant as a team - and you have 4 minutes to do so."
  2. You as the facilitator should observe the team: Do you see patterns in communication that you sometimes see during the daily work? Write them down to bring them up later.
  3. 5 minutes timebox: Ask the team if they observed any specific team behaviors that are interesting to reflect. Who talked the most? Who talked the least and why? 
  4. Optional: Share your own observations. If there are relevant observations, patterns you see for the actual sprint communication, include these in the second part of the retrospective: Prioritizing feedbacks and creating action items.

Fun Retro Games Agile: Movie Time 🍿

Retro game #20 on the online whiteboard

Duration: 5-15 minutes | Goal: Setting the stage
Click on the screenshot for an overview of the retro game.

If our last sprint was a movie, what would the title be? Let the team choose from predefined films or invent their own titles.

*The game is displayed in the "Icebreaker" step of the retrospective.

One of the simple, good retrospective games:

  1. You give the instructions.
  2. 1-2 minute timebox: Everyone chooses a movie title from the given list of songs (see screenshot of the whiteboard or toggle below) or takes a different one. 
    Everyone is free to change the title of a movie. For example, someone might change the title “Lord of the rings” to “Lord of the bugs”. That’s a funny one. 
  3. The person who was the first to make a decision begins to explain their choice and hands over to the next person until everyone gave feedback.
  1. Gold fingers
  2. Titanic
  3. Lord of the Rings
  4. Back to the future
  5. Rain man
  6. Avatar
  7. The Birth of a Nation
  8. Indiana Jones and the Last Crusade
  9. Paranormal Activity
  10. 20,000 Leagues Under the Sea
  11. Furious 7
  12. Gone with the wind
  13. Doctor Zhivago
  14. Spider-Man: No Way Home
  15. ET the Extra-Terrestrial
  16. ...

Aiaiai, that was quite a few games. But we plan to publish even more new retrospective ideas in the future! So feel free to register for our Newsletter or to save this website to your favorites.

By the way, if you want to develop your team holistically, then you also need to improve psychological safety in the team. In this video, our co-founder Christian explains 4 team and one-to-one exercises you can do to increase psychological safety.

Even More Scrum Retro Games?

Seriously, you want even more cool retrospective games? Okay, more inspiration is probably not such a bad idea.

In that case, you should probably have a look at our 32 kickass retrospective ideas for beginners and professionals. You'll find some retrospective formats based on games, and other creative retrospective questions that you probably haven't tried yet in there. There are even some fun agile retrospective games for the different team development phases. 

Other than that, I recommend to have a look at tastycupcakes retrospective games, geekbot retrospective games or retrospective games miro on Google - this should give you some more material, independent of your team development phase.

In case you are looking for kanban retrospective games, you should check out our Kanban retrospective format - it might be a good fit.

Here are a few more specific recommendations:

Retrospective Games Online: Conclusion

If I may give you (as the person responsible for your team) one more piece of advice: take your time to put down good action items . Good action items is a better antidote to retro-fatigue than retros just looking for fun.

Finally, if you are interested in other creative retrospective ideas that are not quite as playful but are still a lot of fun: Check out our post on 54 kickass retrospective ideas. You will enjoy that, too. Have fun!

Most Agile Coaches and Scrum Masters run in circles...

...fixing superficial symptoms. Time to use psychology to foster sustainable mindset change.

"Many team members are afraid to speak up!"

"We discover too many unexpected issues & bugs at a late stage!"

"Why does it sometimes take me hours to prepare a simple retrospective?"

Share this article in your network

Need a team boost? Do this: The Spotify Health Check Retrospective!

First Health question: "😍 We love going to work, and have great fun working together."

Sounds good? Try our retro tool for free below.

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FAQ about the online retrospective tool

No, you do not need to log in to Echometer or register to test the Retro Board and Retro Tool in Echometer.

You can try out Echometer's Retro Board via the following link without logging in: Try a Practice Round

First, simply register for free in Echometer. Then navigate to the workspace for which you would like to purchase the retro tool. If you haven't already done so, you can do so here: Create account in Echometer 1:1 tool

You can then manage your subscription (for both the retro tool and the 1:1 software) within the workspace settings.

You can choose from various payment methods when upgrading.

If you do not have access to your company's credit card yourself, you can simply add a buyer as a workspace admin in your Echometer workspace so that this admin can carry out the upgrade for you.

In Echometer there are two separate software solutions that are available within each workspace in Echometer:

  • 1:1 tool: Software for planning and conducting 1:1 meetings and tracking employee development
  • Retrospective tool: Software for planning and moderating retrospectives and tracking team development through team health checks

Both are independent software solutions, so they can be used separately from each other.

However, they work according to the same principles and aim to achieve the same added value: The continuous improvement of agile teams. In this respect, the simultaneous use of both software solutions is recommended.

Yes, you can assign administration rights to any number of users at both team level and workspace level. Please note the following:

  • Only workspace admins can take out and manage a Echometer subscription for a Echometer workspace.
  • Only workspace admins can create additional teams and name or remove additional workspace admins.
  • Team admins can appoint and remove additional team admins and team members for their team

If an agile team does not yet have much experience with retrospectives, a tool that effectively guides you through the retrospective and offers many templates is recommended:

  • Echometer is known not only for being an intuitive online retro board, but also for offering a very effective guided flow through the retrospective. At the same time, Echometer offers whiteboards that can be flexibly integrated into the retrospective. This makes Echometer very beginner-friendly.
  • Echometer also has extremely versatile and creative templates for retrospectives and team Health Checks that stimulate team reflection. Inexperienced teams in particular are very grateful for the food for thought in Echometer.

This makes Echometer the best software recommendation for beginners with agile retrospectives or Scrum beginners. By the way, you can try out Echometer for free without logging in: Echometer Try out the retro tool

Yes, you can collect and measure the eNPS (Employee Net Promoter Score) in Echometer's Health Checks and surveys for retrospectives.

The eNPS can be evaluated in Echometer both at team level and across teams. For example, you can use the heat map in the Workspace Health Dashboard for cross-team evaluation.

The Echometer Retrospective software is designed to guide teams through the retrospective process with maximum ease and effectiveness, following best practices.

The steps and their sequence can be customized using the navigation within the retro. By default, a retrospective in Echometer is structured in this way:

  • Icebreaker
  • Review of open measures from past retros
  • Collect feedback (first Health Checks, then open questions)
  • Prioritization of feedback
  • Deriving action items
  • Conclusion of the retrospective with the "ROTI score" (Return on Time Invested)

Additional whiteboards (e.g. for workshops, for analyzing problems or for brainstorming measures) can also be added spontaneously at any point using the Retrospective navigation.

Yes, the Echometer Retrospective Tool offers various export options for retrospectives.

The most popular method is to generate a PDF that contains the feedback, the votes from the prioritization and the measures of the retrospective. It is also possible to share the retrospective via a sharing link.

A summary of the retrospective is also automatically sent to other participants by email after the retrospective, provided they are registered as team members in the team.

Yes, the online retrospective tool Echometer is one of the few retrospective software tools that also optimally supports the recording and tracking of measures:

  • Integration: You can also record measures directly in Jira via an integration.
  • Automatic follow-up: All open measures from past retros appear automatically in the measure review of the next retrospective for tracking purposes. This gives the team an overview of which measures are currently still open and creates a commitment to implementing the agreed measures.
  • Reminders: Measures are assigned to a person responsible, who automatically receives a reminder email when the measure is created so that the measure is not forgotten. In addition, each participant can flexibly receive action reminders via email and manage the action status at any time in the Echometer Retro Tool.

This means that Echometer's tool for team retrospectives has extensive and well thought-out functions for action tracking.

Yes, Echometer allows grouping and prioritizing (voting on points) of feedback on the Retrospective Board.

All participants can simply drag and drop cards onto each other and group them together.

There are 2 modes for prioritizing:

  • In "Live Voting" (the recommended mode), the moderator selects how many votes each participant should have and then starts the hidden voting. As soon as all votes have been cast, the moderator can close the live voting. During the voting, you can see how many votes are still to be awarded. After the voting is closed, the cards in the columns are automatically sorted in descending order so that the cards with the most votes are at the top.
  • In "Facilitated Voting" mode, the moderator simply selects how many votes are allocated to each topic. This mode is only necessary in exceptional cases.

Feedback can be optimally processed in the team using Echometer and the measures derived from it can also be easily recorded in Echometer in direct connection with the feedback.

Yes, with the online retrospective software Echometer you can collect asynchronous feedback on the retrospective in advance via a survey.

This means that obtaining feedback is asynchronous and you can make the most of the time spent together in retrospect.

Yes, absolutely: The online retrospective software Echometer is optimized for distributed teams working remotely and includes various options for interacting with each other in real time.

Both the retrospectives and the whiteboards are synchronized in real time for all participants and you can also optionally display your colleagues' cursors.

Yes, the online retrospective tool Echometer is a free tool that you can try out without logging in.

You can get started right away using this link: Echometer Retro Tool without login.

To invite other participants to your online retrospective in Echometer, you will need to register. Participants only need to enter their email address to join the retrospective, but do not need to log in.

After the retrospective, participants can optionally log in to access the summary even after the retrospective has ended.

Yes, Echometer offers many high-quality templates for retrospectives and the respective steps of a retrospective.

Echometer is the retrospective software tool with probably the most integrated retrospective template ideas and patterns:

  • The retro templates in Echometer contain sample questions for the retro board. These are often creatively based on specific topics in –, such as the "Kart racing retrospective" or the "Time travel retrospective".
  • Some retro templates also contain templates for Health Checks. For example, to measure the Spotify Health Check or psychological safety in the team.
  • When creating a team, you can choose from various team templates for management teams or scrum teams, for example. The team templates then put together a suitable team Health Check for the team.
  • For icebreakers in the retrospective, Echometer has over 50 ideas for sample questions that can be used spontaneously and randomly in a retrospective via a random generator.
  • And then there are whiteboard templates in Echometer, which contain ideas for check-ins, team building and the development of measures.

One of the greatest strengths of the Echometer Retro Tool are the various templates for retrospectives, which can be used as patterns for the creative design of your own retrospectives.

Here is a short list of the samples as an insight into the retrospective templates:

  • Happy, Wondering, Sad
  • Three Little Pigs
  • Team Morale Health Check
  • Easter and Christmas retrospective templates
  • DORA Retrospective
  • 5 agile values Health Check
  • Spotify Squad Health Check Radar
  • Psychological safety Health Check
  • DORA Retrospective
  • Unique retrospective templates such as the "7 Dwarfs Retrospective" or the "Football Retrospective"

If you are interested in the Retrospective Tools templates, take a quick look at the tool: Echometer Retro Templates & Templates

Yes, Echometer is an online tool for retrospectives that offers Jira integration.

With the Jira integration in Echometer, measures from Echometer can be created in Jira boards with a single click.

This makes Echometer a good retrospective software tool if your team is already using Jira.

Echometer is not available in the Atlassian Marketplace, but as separate software via my.echometerapp.com callable.

Yes, Echometer can be called a starfish retrospective tool, because with Echometer you can easily perform the starfish retrospective on an interactive online retrospective board.

Hot tip: If you are interested in the Starfish Retrospective, take a quick look at Echometer. Because the special thing about Echometer is that you can try out the starfish retrospective immediately (time-saving, without logging in) at this link: Echometer Starfish Retrospective Access without login

The Echometer Sprint Retrospective software has very extensive features, both for beginners and experts. The following features form the core of the tool:

  • Structured retrospective flow with integrated whiteboards for flexible brainstorming on individual focus topics
  • Retrospective board for brainstorming, presenting, grouping and voting with live collaboration
  • Moderator tools such as a timer, anonymity settings and control over the agenda step (focused for all participants)
  • Integrated tracking of measures from past retrospectives with automatic resubmission and incl. Jira integration
  • Unbiased brainstorming: Concealed cards on the retro board as well as on the integrated whiteboards prevent participants from influencing each other during the brainstorming session.
  • Simple, quick setup of the tool: Many users report that they were able to start their first retrospective in less than 10 minutes.

The following features are Echometer's unique selling points that are relevant for experienced Scrum Masters and team leaders:

  • Dashboard with retrospective history, including duration of the retrospective, number of participants and ROTI score
  • PDF and Markdown export of the retrospective after completion
  • The retrospective can take place asynchronously (e.g. also via a survey that is sent out before the retro) or in real time
  • Anonymous feedback via survey or on the Retrospective Board
  • Anonymous voting and prioritization of feedback on the retrospective board by awarding points
  • Query or measurement of the "ROTI score" (i.e. Return on Time Invested) after the retrospective for continuous evaluation and improvement of the retrospective by team members
  • Creation of Health Check surveys or pulse surveys as a happiness check and mood barometer in order to recognize trends (e.g. increasing dissatisfaction) in the team at an early stage
  • Health Check KPIs and agile metrics in the analysis dashboard including history
  • Health Check Surveys or pulse surveys also possible across teams

The Echometer Retrospective Tool offers the following features for retrospective template ideas, questions and samples:

  • 50+ Retrospective Template Ideas including Keep Stop Start, Happy Wondering Sad and the Starfish Retrospective
  • 200+ Retrospective Health Check questions and templates
  • Retrospective Icebreaker Library with 50+ fun retrospective check-ins to promote psychological safety and team spirit etc.
  • Whiteboard templates for visual, interactive retrospective icebreakers (including seasonal highlights for e.g. Easter and Christmas)
  • Whiteboard templates to structure and facilitate the creation of measures

Yes, the retrospective software tool Echometer is easy to use even for beginners who are not yet familiar with retrospectives.

Many users report that they were able to conduct their first retrospective in Echometer in less than 10 minutes of preparation - – in no time at all! Even users who are less tech-savvy can join the retrospectives in just a few simple steps.

Thanks to the structured process in Echometer, conducting the retrospective is also very easy. Setting up the Health Check is also not complex and does not require a large learning curve – you can get started very quickly.

On the testimonial page of Echometer you will find numerous confirmed user reviews: Echometer Testimonials

Echometer is the best software tool for retrospectives compared to alternative retrospective software tools such as Retrium, EasyRetro, Reetro, Neetro and TeamRetro for three reasons:

  1. Large selection of creative templates for retrospectives: Users of Echometer confirm that Echometer has a uniquely wide range of retro board ideas.
  2. Echometer has a simple and intuitive structure for retrospectives that guides teams through retrospectives using best practices. This also makes Echometer very beginner-friendly.
  3. Echometer offers a generous free version.

Users of Echometer particularly appreciate the unique function of Echometer to insert Health Checks into their agile retrospectives: These agile Health Checks make a massive contribution to stimulating team reflection and actively involving every team member in the retrospective.

To summarize, even alternative retrospective software tools such as Parabol do not have the unique features of the Echometer retrospective tool, which are both simple and effective. Therefore, it can be said that Echometer is the best software app for conducting agile sprint retrospective meetings.

Yes, in Echometer you can get anonymous feedback from the team.

Echometer is one of the few online retrospective tools that can be used to collect feedback anonymously.

In Echometer, feedback can even be collected anonymously before the retrospective via asynchronous surveys, which is unique among online retrospective tools and distinguishes Echometer positively from tools such as the retrospective software Parabol.

Yes, Echometer offers a generous free version of the online retro tool that can be used permanently free of charge for one team. This includes all functions for team retrospectives.

You only have to switch to a paid version for additional functions such as SSO, multiple teams or an unlimited number of retrospectives.

Further information on the variants of Echometer's retro tool can be found on the pricing page here: Retro-Tool Price List

The greatest strengths of the Echometer retrospective tool are its impact on time savings, participant engagement and productivity.

  • With hundreds of ideas for retrospective templates in combination with the integrated surveys, Echometer makes it very easy to prepare great retrospectives in just a few minutes.
  • Thanks to the guided steps and the playful and interactive retrospective board, implementation is child's play, focused and results-oriented at the same time.
  • The integrated tracking of measures and team health makes it easier to recognize trends in the team at an early stage and ensure that measures from retrospectives are not forgotten

Combined with the unique features of the agile Health Checks and flexible whiteboards, Echometer is one of the best, if not the best, retrospective tool on the market, even better than the better-known Parabol retrospective tool.

Yes, Echometer's retro tool is technically secure and GDPR-compliant.

Several European financial institutions and insurance companies have chosen to purchase Echometer's retrospective tools over other alternatives due to strict regulatory requirements.

The data is stored and securely processed in Germany. The contract for commissioned data processing with details on the technical and organizational security measures of Echometer's processing can be viewed here: https://echometerapp.com/gdpr-and-security/

Echometer's tool for retrospectives offers the following integrations:

  • Jira (for easy tracking of measures from retrospectives in Jira boards)
  • Google login
  • SSO (only in paid version)

Echometer are particularly positive about the increase in the effectiveness of retrospectives and the improved measurability of team development through Echometer.

Here are some officially confirmed quotes from users and customers of the Echometer software tool, all of whom hold leadership positions in agile teams:

Duane Hill, Scrum Master Coach:

  • "Echometer is like a combination of Miro and a really smart retro board. It even provides metrics on the effectiveness of my coaching so I can easily spot trends in team development. I really love this tool – highly recommended for anyone who wants to make their retrospectives more effective!"

Lena Tölke, Agile Coach at Deutsche Bahn Sales:

  • "Thanks to the targeted questions in Echometer, we keep coming up with new insights for our further development in retrospectives and can make these transparent and measurable for all team members."

Clemens Schöne, Scrum Master at Communardo Products:

  • "Echometer is like the combination of Mural and EasyRetro – I am thrilled! With Echometer, remote retros can work much better and even be fun!"

Patrick Böttcher-Exner, management position at Relaxdays GmbH:

  • "One major advantage is that Echometer allows us to carry out and track both remote and on-site retrospectives in one tool."

Carina McLane, Senior Software Developer at Volvo:

  • "As a Scrum Master, it's not about the tools, but this one really makes the work a lot more enjoyable. After two years of experience with Echometer, I can recommend it to anyone who wants to enrich their retrospectives and understand their team better!"

Echometer is the perfect retrospective software tool for busy team managers, team leaders, engineering managers, but also scrum masters and Agile coaches in distributed or hybrid agile teams ("remote teams").

Users particularly appreciate how much time the tool saves for retrospective moderators and how it increases the engagement of participants in the retrospective. Therefore, people who value time savings, retrospective effectiveness and engagement benefit most from the functions of Echometer.

In addition, Echometer offers an easy, playful introduction to retrospectives and is therefore particularly suitable for teams that do not yet have much experience with retrospectives or are just starting out with agile working methods.

The Echometer retrospective software works as follows:

  • Simple preparation of retrospectives using templates for retro formats, surveys and whiteboards
  • Intuitive and step-by-step implementation of retrospectives. Possible both online and on-site. Simply use the QR code on site so that participants can take part via their smartphone with the Mobile Companion app.
  • Automatic follow-up through export functions and integrated tracking of developments and measures including retro archive.

The implementation of a retrospective in Echometer is as follows:

  • The retrospective board allows the agile team to start with a fun welcome screen where they can wait for the rest of the team while playing an interactive game.
  • Once all participants of the retrospective have arrived, continue with an icebreaker question. Echometer has several icebreaker question templates, including both open-ended questions and visual whiteboard templates with workshops and small games.
  • After the icebreaker, you reach the screen for tracking measures: Here, the team reviews the open actions from past retrospectives and decides whether to keep, close or discard the actions. This step is unique to Echometer and significantly improves the quality of the continuous improvement process of agile teams.
  • Then it's on to Team Health Check: all team members answer various questions, for example a question about satisfaction in the team or questions about psychological safety. This type of question increases engagement in the retrospective, even with introverted team members, as well as the creation of agile KPIs to track the mood in the team over time.
  • Then you continue with the retrospective board, where everyone can leave anonymous feedback on open questions – if this has not already been done in advance via a survey. There are hundreds of retrospective templates for different retrospectives on the Echometer retrospective board.
  • Feedback is first written face down on the retro board so that the participants do not influence each other. The moderator can then reveal the feedback column by column.
  • Once the feedback on the retro board has been uncovered, presented to the team and any queries about feedback have been clarified, the prioritization, i.e. the voting, can continue.
  • Voting in Echometer is anonymous. During the voting process, you can see how many votes have already been cast and how many are still open.
  • At on-site retrospectives, you can also vote using your smartphone.
  • As soon as the voting is complete, you can derive measures. To do this, you can either create a measure directly for the feedback or open the feedback on a new whiteboard to analyze the problem in more detail and brainstorm ideas for measures.
  • The brainstorming of measures on a separate whiteboard within the retro is a point of differentiation for Echometer compared to other tools for retrospectives such as Parabol. In Echometer, you can create a separate whiteboard for each topic within the retro and thus optimally control the focus of the discussion.
  • Finally, Echometer enables the retrospective to be concluded by anonymously asking the entire team about the ROTI score on a scale of 0 to 10 (i.e. the "Return on Time Invested"): This helps the team and in particular the retrospective moderator to continuously improve the quality of the retrospectives within the team itself.

Given this unique, structured and flexible retrospective process, combined with the range of functions, Echometer is often described as the best tool for agile retrospectives.

Further questions?