3 fun agile retrospective games

6 entertaining Agile Retrospective Games | Scrum

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Are you up for some really fun agile retrospective games? Then you've come to the right place. Because we will present right here and in many other posts fun and above all effective agile retrospective games and ideas (See post: The 15 best retrospective games).

Before we start with our 6 fun virtual retrospective games from today, what actually makes good retrospective games for remote and on-site teams? In our view, good retrospective methods have 5 characteristics:

  • Interactive: Really good fun agile retrospective games are characterized by the fact that every participant has to think or become active in order for the game to be successful. It is even better if every team member speaks at least once. This is especially true for fun agile retrospective games in the check-in of the retro (i.e., icebreaker), because the rule of thumb says: If you don't say anything in the check-in of an icebreaker, you won't say anything in the entire retro.
  • Teamwork: Fun agile retrospective games strengthen team spirit. Two simple mechanisms can help to do this - especially in the Check-In, the Icebreaker of the Retro: Either they help team members get to know each other better (privately) and thus indirectly strengthen psychological safety in the team (see post: Psychological Safety in Agile Teams). Or the retrospective games and ideas let the team collectively overcome a small challenge – which also fosters team spirit.
  • Positive: In the everyday life of an agile team, there are often enough occasions for stress. For this very reason, the retrospective as a protected space should consciously break out of this pattern. It should basically have the goal of creating a positive mood among team members. This can be achieved, for example, with an icebreaker or a check-in and check-out that puts a smile on team members' faces. Of course, this does not mean that critical topics should not be addressed; on the contrary, only if successful action items are developed can the good mood be sustainable (See post: 8 Tips for Successful Action Items in Retros).
  • Adequate: Agile virtual retrospective games and ideas should be adapted to the maturity level and the current mood of the team. For example, the particularly creative or metaphorical games are more suitable for teams that have already completed many retros (i.e., tend to have a higher maturity level; see also post: 7 tips when the team doesn't want to do retros anymore). In addition, a retrospective game, in which the aim sometimes is to make team members laugh, is of course a bad fit if something negative is currently depressing the mood, such as layoffs. 
  • Transition (Optional): Whether the retrospective game is used at the beginning, middle, or end of the retro: It is more professional if it has a concrete reference to the step before and/or after. For example, check-ins or icebreakers are often suitable to get a first feeling for the last agile Scrum Sprint before going into a deeper reflection.

Of course, these features are not mandatory. But they help to select the right retrospective check-ins or icebreakers. So, that's enough. The headline promised it to you – here are the 6 fun agile retrospective games for virtual teams:

  1. Our sprint as music
  2. The Emoji TV Show
  3. The Animal Retro
  4. Team Health Check Radar
  5. Born to lie
  6. The Mad Sad Glad Retro

New Retrospective Games & Ideas

Fun Agile Retrospective Games

Game 1: Our sprint as music 🎵

1. Retro game on online whiteboard

Duration: 30-60 minutes | Goal: Fun, reflection of the last Scrum Sprint
fun agile retrospective games icebreaker echometer music
Click on the screenshot for an overview of the retro game.

Idea: This is a classic Icebreaker retrospective game for the check-in: The goal is to capture the mood regarding the last sprint. The best way to do that is through pictures. In this case, the question is which musician best sums up the last sprint.

  1. As the moderator, you explain the rules to the team: In front of you on the Echometer whiteboard are some pictures of musicians. Based on your gut, which one fits best with the last sprint? The reasons why you choose a picture are rather unimportant.
  2. Everyone decides on a picture by creating a sticky on the whiteboard (double clicking on it). 
  3. Now everyone briefly explains in one or two sentences why they have chosen the respective picture. The decision deliberately does not have to be "logical" – it is about capturing the emotional state and creating a good atmosphere for discussion. 
  4. The respective check-in of the team members is neither evaluated nor commented – laughter is allowed, of course. At most, something interesting is written down to be used again in the later part of the retrospective.
  5. Now you are moving on to the next phase of the retrospective, "Data Gathering" (To the post: 5 phases of a retro are not enough). Alternatively, you can (for example in the Echometer tool) also review the action items of the last retrospective.

Fun Agile Retrospective Games

Game 2: The Emoji TV Show 📺

2. Agile Retro game on online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit
fun agile retrospective games icebreaker echometer guess what tv showpng
Click on the screenshot for an overview of the retro game.

Idea: This game also serves especially as an icebreaker, with which you can create a good atmosphere for conversation or a few laughs. Let's get to know team members better in a creative way: what's their favorite show or movie? And why exactly did you explain it with these emojies?

The image of the online whiteboard above will help you grasp the idea of this retro game, including some examples. These are the detailed facilitation instructions: 

  1. First, explain the rules: Each team member chooses a series or movie that they like a lot and that, at best, is also popular enough that other team members know it.
  2. Now everyone should not publish their choice immediately, but instead explain it by using... emojies!
  3. You are allowed to take as many emojies as you want to explain the movie or TV show. Basically, you can just copy the emojies from an appropriate website to the Echometer whiteboard.
  4. Everyone should have about 3 to 8 minutes to prepare their choice. If it is very difficult, an additional tip can be given, which you record in a concealed way on the Echometer whiteboard. 
  5. Now it's the team's turn to try to guess which work is meant. If they don't come up with the solution after one minute, the hidden hint can be revealed on the Echometer whiteboard. After another minute (or longer or shorter, depending on the size of the team), the result is solved and briefly explained.
  6. This process is repeated for each team member.

Fun virtual retrospective games

Game 3: The Animal Retro 🐕

2. Agile Retro game on online whiteboard

Duration: 10-15 minutes | Goal: Getting to know each other, team spirit
fun agile retrospective games animal
Click on the screenshot for an overview of the retro game.

Idea: This is a so-called Emoji Retro: Based on the emojies and the questions mentioned about them, each team member reflects on the last sprint on the online whiteboard. In this case, 4 different animals send out different signals – The poodle, the sloth, the skunk and the unicorn.

  1. As a facilitator, you explain the rules to the team: Based on the emojis and the corresponding questions, each team member reflects on the last Scrum Sprint.
    1. Poodle: What makes us proud?
    2. Sloth: What takes our energy?
    3. Skunk: What stinks?
    4. Unicorn: What mystery have we not solved yet?
  2. The feedback is first collected individually and anonymously on the whiteboard (for example in Echometer). You can use the timer and set it to 3 minutes, so that this part does not take too long. By the way: In Echometer this part, the "data gathering" can even be done asynchronously before the retro in the form of a digital survey.
  3. In the next step, each team member presents the results individually and the further phases of the retrospective are continued: Topics are discussed, prioritized with the help of a voting and action items are derived (To the post: 5 phases of a retrospective). The Echometer Retro Tool can help you with all this.

Recommendations from our Retro Tool Idea collection

Within our agile retrospective and health check tool Echometer we have a lot of fun agile retrospective games and ideas (See website: Comparing the 6 best retrospective tools). 

That's why we have added 3 more virtual agile retrospective games and ideas that go in a slightly different direction. For example, our Team Health Check or the classic and simple "Mad, Sad, Glad" retrospective format. Have fun trying them out!

Fun virtual retrospective games

Remote Retrospective Game 4: The Team Health Check 📈

12. Retro game on whiteboard (Scrum Retro Game ideas)

Duration: 45-90 minutes | Goal: Reflecting on teamwork and agile processes
Click on the screenshot for an overview of the retro game.

Idea: Why not do a health check in your team retrospective? It can be fun, depending on the things you ask. Everyone indicates how they view a certain topic on a scale from 1 to 7!

  1. You choose a number of sentences, of behaviors that you think the team could improve on in the Echometer tool. E.g., these are the things that are asked in the Spotify health check. 
  2. Of course, you can change these questions, making some of them more fun or creative.
  3. Everyone indicates how much they agree to these statements on the Echometer scale from 1 to 7. 
  4. The results are shown in the graph. Now, everyone is invited to explain the results:
    “From your personal perspective, wow do you explain the highest voting? And the lowest voting?”
  5. Once you went through all the health check items and discussed them, you proceed with the typical 5 phases of an agile retrospective. 
  6. Explaining feedback: After everyone is done with this part, everyone shares their thoughts (and notes) to get a shared understanding. At this point, there is no discussion.
  7. Prioritization: Every team member has 3 digital dots to vote. Put your dots where you think you have room for improvement.
  8. Discussion: Discuss the areas that have the most votes. Do you want to put down an action item? 
  9. Action items: Name a specific person who is responsible for that action item. Don´t put down more than 3 action items - focus on quality instead of quantity (more on this in our post 7 tips for great action items).
  1. We deliver great results! We are proud of it and our stakeholders are very satisfied.
  2. Our way of working suits us perfectly.
  3. We get things done really fast. No waiting, no delays.
  4. The planning of our sprints is always based on achieving the greatest possible customer benefit in the given time.
  5. We also share unfinished work with stakeholders early on to get feedback as soon as possible.

  6. Each member of the development team contributes appropriately to the sprint planning. 
  7. We are open to constructive feedback and can grow from it.
  8. Courage: We value people showing courage.
  9. Respect: We value each other’s ideas, even when disagreeing.
  10. Commitment: Every team member is committed to follow through on what they have promised.
  11. Focus: We don’t allow ourselves to be distracted from reaching the sprint goal.
  12. Openness: We are open to constructive feedback and grow from it.
  13. We have a constructive exchange of knowledge between newer and more experienced colleagues.

Fun virtual retrospective games

Remote Retrospective Game 5: Born to lie 🙂

1. Retro game on online whiteboard

Duration: 10-20 minutes | Aim: Getting to know each other, analyzing team communication, retrospective games for new teams
Best retrospective games online born to lie
Click on the screenshot for an overview of the retro game.

Idea: Everyone in the team marks two places on a map - and explains why they were born there. In one of them, they were really born. The other place is a lie.

  1. Every team member on their own marks the place where they have been born and one additional place (possible on a digital whiteboard). 
  2. Timebox 5 minutes: Next, they have to come up with an explanation for both places why they have been born there.

    For example, this is what Julia Rodriguez would say:
    A) As you all know, I have been born right around the corner in New York, I mean, this is why I work here and why I am visiting my family every weekend.
    B) As you all know, my family name is Rodriguez. I am actually from Mexico City, where I was born 39 years ago. My family moved to the US shortly after my birthday, because my Dad started working here.
    Both make sense – what's correct?

  3. Timebox 1 minute per person: The explanation for both places is shared one by one. After one person shared their truth and a lie, everyone in the team guesses which place is the true place of birth.
  4. In the end, you can delete the “lies” from the map - and you should have a nice map of where the team is from that you might even want to add to your mutual team page.

Fun virtual retrospective games

Remote Retrospective Game 6: Mad Sad Glad Retro 😡

The "Mad Sad Glad" retrospective format is one of the classic retrospective question templates. It mentions three emotions that help to analyze the last sprint. This retrospective idea does not take place on an Echometer whiteboard, but on an Echometer Retro Board with 3 columns (see post: 6 Retrospective boards in comparison).

  • What made you mad? 😤
  • What made you sad? 😢
  • What made you glad? 🤩

So, that's it for the introduction of the 6 fun agile retrospective games. But is that all? No, it isn't. 

Further retrospective methods & games

As mentioned, we have many more agile virtual retrospective games and ideas both on our website and within our Echometer tool. 

If you're particularly interested in fun agile retrospective games, you should definitely check out our post with the 15 best games (See article: The 15 best Retrospective games). 

It is the right questions that are crucial for the quality of a retrospective. That's why we've created another detailed post with classic, new and creative retrospective questions. These focus especially on the second phase of the retrospective, "Data Gathering", not on the check-in or the icebreaker or the check-out (To the post: 54 fun retrospective ideas for beginners & professionals).

Last but not least, I would like to point out that you can usually find the mentioned agile virtual retrospective games in our Retrospective and Health Check Tool Echometer. Some of them are listed as whiteboard templates, others as retrospective boards (i.e. a retrospective board is used). You can access our tool right here without logging:

Fun virtual retrospective games: Conclusion

Fun in agile Scrum retrospectives and icebreakers is good and useful and hopefully this post has given you some inspiration.... But to improve Scrum Sprints process-wise sustainably, "fun" is not enough.

If I may give you, as the person responsible for your team, one more recommendation: take your time in your Sprint Retro to derive good action items (post: 8 Tips for Great Action Items in Retros). Good action items are a better remedy against "retro fatigue" than retros that are only about fun.

A good retrospective tool will not only help you have fun in agile retrospectives. It will also help you timebox well and derive the right action items. If you're still looking for such a tool, check out our post: Comparing the 7 best retrospective tools.

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Need a team boost? Do this: The Spotify Health Check Retrospective!

First Health question: "😍 We love going to work, and have great fun working together."

Sounds good? Try our retro tool for free below.

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